ship.py
import pygame
class Ship():
def __init__(self,ai_settings,screen):
'''初始化飞船'''
self.screen=screen
self.ai_settings=ai_settings
#加载飞船
self.image=pygame.image.load('images/ship.png')
self.rect=self.image.get_rect()#rect表示矩形对象,此处获取了飞船的外接矩形
self.screen_rect=screen.get_rect()
#飞船放中央
self.rect.centerx=self.screen_rect.centerx
#center,centerx,centery分别表示放在x和y,x,y中央
self.rect.centery=self.screen_rect.centery
#在飞船的属性center中储存小数值
self.centerx=float(self.rect.centerx)
self.centery=float(self.rect.centery)
self.moving_right=False
self.moving_left=False
self.moving_top=False
self.moving_bottom=False
def update(self):
"""根据移动标志调整飞船位置"""
#更新飞船的center值,而不是rect
if self.moving_right and self.rect.right<self.screen_rect.right:
self.centerx+=self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left>0:
self.centerx-=self.ai_settings.ship_speed_factor
if self.moving_top and self.rect.top<self.screen_rect.top:
self.centery-=self.ai_settings.ship_speed_factor
if self.moving_bottom and self.rect.bottom>0:
self.centery+=self.ai_settings.ship_speed_factor
#根据self.center更新rect
self.rect.centerx=self.centerx
self.rect.centery=self.centery
def blitme(self):
"""指定位置放飞船"""
self.screen.blit(self.image,self.rect)#绘制这艘船
alien_invasion.py
import pygame#开发游戏所需功能
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
pygame.init()#初始化背景设置
ai_settings=Settings()
screen=pygame.display.set_mode(#创建显示窗口
(ai_settings.screen_width,ai_settings.screen_height))
screen=pygame.display.set_mode((1200,700))#指定游戏尺寸宽和高
pygame.display.set_caption("Alien Invasion")
ship=Ship(ai_settings,screen)
while True:#检测是否正常运行
gf.check_events(ship)
ship.update()#飞船位置更新
gf.update_screen(ai_settings,screen,ship)
run_game()#初始化游戏并开始循环
game_functions.py
import sys
import pygame
def check_keydown_events(event,ship):
"""响应按键"""
if event.key==pygame.K_RIGHT:#按了右键
ship.moving_right=True
elif event.key==pygame.K_LEFT:
ship.moving_left=True
elif event.key==pygame.K_DOWN:
ship.moving_BOTTOM=True
elif event.key==pygame.K_UP:
ship.moving_TOP=True
def check_keyup_events(event,ship):
"""响应松开"""
if event.key==pygame.K_RIGHT:
ship.moving_right=False
if event.key==pygame.K_LEFT:
ship.moving_left=False
if event.key==pygame.K_DOWN:
ship.moving_bottom=False
if event.key==pygame.K_UP:
ship.moving_top=False
def check_events(ship):
"相应鼠标按键和事件"
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()#退出游戏模块
elif event.type==pygame.KEYDOWN:#检测到按了键
check_keydown_events(event,ship)
elif event.type==pygame.KEYUP:#松开按键
check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship):
#重绘屏幕
screen.fill(ai_settings.bg_color)
ship.blitme()
#让屏幕可见
pygame.display.flip()
settings.py
class Settings():
"储存类"
def __init__(self):
"""初始化游戏设置"""
#屏幕设置
self.screen_width=1200
self.screen_height=700
self.bg_color=(230,230,230)#设置背景色,RGB颜色定义
self.ship_speed_factor=0.5